A summary of Khajiit Physiology based on the ja-Kha'jay (Lunar Lattice).
- Khajiit Claws Skyrim
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The Khajiit are the mysterious cat-like race that inhabits the deserts of Elsweyr. The 1st Pocket Guide to the Empire reports that there are ranging from what might look like a normal tiger to what could almost be called a tailed, clawed human. The ja-Kha'jay (Lunar Lattice), which is a mysterious force related to the phases of Nirn's twin moons, determinines which form a Khajiit will take.
Masser: New Secunda: Waxing | Ohmes-raht: Similar in size and shape to humans, but with light fur and a tail. This was the form found in Daggerfall. |
Masser: New Secunda: Full | Ohmes: This form is similar in appearance to the Bosmer, sometimes shorter. Due to their man-like appearance, the Ohmes are the most common breed of Khajiit outside of Elsweyr. They are commonly employed as diplomats and adventurers. Ohmes tattoo their faces to resemble their more feline brethren. Ohmes do not have phalic barbs. They are commonly known as 'man-faced' Khajiit. This was the form found in Arena. |
Masser: New Secunda: Waning | Suthay-raht: Walk upright but are more cat-like than Ohmes-raht. Suthay-raht have a slight degree of phalic barbs. Sometimes called 'ja'khajiit' by other races, though this is a misnomer. This form was found in Redguard and Morrowind. |
Masser: New Secunda: New | Suthay: Similar to Suthay-raht but smaller and weaker. |
Masser: Waxing Secunda: Waxing | Cathay-raht: Similar to the Suthay-raht, but larger and stronger. Described as looking like upright jaguars. Cathay-raht have phalic barbs. Therris, from the Real Barenziah series, was a Cathay-raht. |
Masser: Waxing Secunda: Full | Autocad dwg organizational chart template. Cathay: Larger and stronger than a Suthay-raht, but smaller than a Cathay-raht. |
Tojay-raht: Nothing is known about the Tojay-raht. There is speculation that it may be a bipedal form | |
Masser: Waxing Secunda: New | Tojay: Nothing is known about the Tojay except that it is probably smaller than the Tojay-raht |
Masser: Full Secunda: Waxing | Senche-raht: At the size of a large horse, the Senche-raht is twice as tall as a Senche and can weigh as much as fifty Altmer. Has straighter legs and shorter body (relative to size) than a Senche, the Senche's other characteristics apply to the Senche-raht as well. Ridden, especially in battle. Known as 'Battlecats' to Imperials. |
Senche: A smaller version of the Senche-raht, similar to the Pahmar-raht. Its forelimbs are thick and 1.5 times longer than their hindlimbs, giving them an ape-like appearence. The Senche's coat is tawny and stripped in red-brown. Stand as tall as an Altmer and weigh as much as twenty. Intel trusted execution engine interface driver windows 10. They are sprinters, not long distance runners, and are often used as mounts for by other Khajiit. | |
Masser: Full Secunda: Waning | Pahmar-raht: Like a Pahmar, but larger, more powerful. |
Masser: Full Secunda: New | Pahmar: Similar to a tiger. |
Alfiq-raht: Probably like the Alfiq but larger. | |
Masser: Waning Secunda: New | Alfiq: Similar in appearence to domesticated cats. Can understand human speech but cannot speak it. |
Masser: Waning Secunda: Waning | Dagi-raht: Similar in all respects to the Dagi, while somewhat larger, however not overly so as they are able to dwell in higher tree branches, like the Dagi. It can be assumed that, like their smaller cousins, they are naturally skilled in the use of magic. |
Masser: Waning Secunda: New | Dagi: A less-common form of Khajiit, Dagi live in the trees of the Tenmar forrest. Due to their smaller size and light weight, they are able to dwell in the higher branches which even the Bosmer cannot reach. The Dagi have a natural affinity for magic, and are known spellcasters, a characteristic often taken advantage of in Khajiiti battle-tactics; they appear to be just as skilled as any capable magic user. |
Mane: The Mane is a unique form of Khajiit born when a 3rd moon appears in the sky. Only one Mane exists at any one time, and Khajiiti believe that the Mane is one soul incarnating into different bodies. Traditionally, all Khajiit would shave their hair and braid it into the Mane's mane, but the large population of modern Elsweyr has made this tradition impractical. Manes may still wear the braids of their tribe and his warrior guard. Due to the weight of all this hair, the Mane cannot move and must be carried on a palaquin by his Cathay-raht servants. |
Actually, from what I've seen in lore, no. The Argonian/Khajiit races cannot breed with humans. The whole 'race is always the mother's' thing has no backup in the lore, and was just based on. The Khajiit race has always been the perfect race for a sneaky type of player, and that isn't different in The Elder Scrolls V: Skyrim. Permutations Was this guide helpful? Oct 03, 2016 The Morrowind and Cyrodiil/Skyrim Khajiit are very obviously different species. #13 Watermelon, Sep 27, 2013. Felidae The White Wanderer. Joined: Dec 18, 2012 Messages: 186 Likes Received: 102 Reputation: 74 I never really thought about including my Khajiit character's breed in the CC. This should come in useful, thanks. Like x 2; Agree x 1. Half-breeds are more common than peeps in Tamriel want to admit. But children of such pairings take almost all traits from the mother. Argonians and Khajit can't procreate with any race outside their own.
Sources
Guide to Racial Bonus Stats and Special Abilities
This guide serves to list and provide strategies for the various races in The Elder Scrolls V: Skyrim. You'll see what each race looks like, their starting skill bonuses, special abilities, and racial passives. I'll suggest how each might be used, and note my favorite passive bonuses to give you some help choosing a race.
Strategies for Playing as a Khajiit: Khajiit are the master thieves of Skyrim. They have a heavy bonus to sneak, which facilitates both sneak attacks, slipping by your foes unnoticed and pickpocketing. The race is a master of Unarmed combat.
Race: Argonian
Khajiit Claws Skyrim
Starting Skill Bonuses: +10Lockpicking, +5Alteration, Restoration, Light Armor, Pickpocket, and Sneak
Racial Perks: +50% Resist Disease, Waterbreathing, better Unarmed damage
Special Abilities - Histskin: Health regenerates 10x faster for 60 seconds. Usable once per day.
Strategies for Playing as an Argonian: Argonians are suited to thief-type play, being better at lockpicking from the start. It's a skill that normally takes a bit longer to level, so this is a welcome bonus. Otherwise, their bonuses are a bit spread out. They're not a great race to play unless you'll lean heaviliy on those thief skills, but in that case will need to decide between this Race or Khajiit. Both have a bonus to unarmed damage, though Khajiit are better at this and have a more focused set of bonus skills. Water-breathing has limited usefulness in Skyrim. Diseases can be a nuisance, so picking Argonian may lead to some more care-free play. You're less likely to become a vampire or get an annoying disease that lowers your carrying capacity or skills.
Racial Perks: +50% Resist Disease, Waterbreathing, better Unarmed damage
Special Abilities - Histskin: Health regenerates 10x faster for 60 seconds. Usable once per day.
Strategies for Playing as an Argonian: Argonians are suited to thief-type play, being better at lockpicking from the start. It's a skill that normally takes a bit longer to level, so this is a welcome bonus. Otherwise, their bonuses are a bit spread out. They're not a great race to play unless you'll lean heaviliy on those thief skills, but in that case will need to decide between this Race or Khajiit. Both have a bonus to unarmed damage, though Khajiit are better at this and have a more focused set of bonus skills. Water-breathing has limited usefulness in Skyrim. Diseases can be a nuisance, so picking Argonian may lead to some more care-free play. You're less likely to become a vampire or get an annoying disease that lowers your carrying capacity or skills.
Race: Breton
Starting Skill Bonuses: +10Conjuration, +5Alteration, Illusion, Restoration, Alchemy, and Speech
Racial Perks: +25% Resist Magic
Special Abilities - Dragonskin: 50% chance to absorb all damage and gain the full Magicka cost of any hostile spells that hit your character for 60 seconds, usable once per day.
Strategies for Playing as a Breton: Bretons can get the highest Magic Resistance in Skyrim. This powerful resist affects all spell damage of any element, and combines with elemental resistances to absorb more damage. Breton make natural summoners, and their conjured allies can help tank for them while they sling spells. This is a good all-around caster, but the Magic Resistance and bonus to Speech and Alchemy makes the Breton Race capable in any role. The best offense is a good defense, as they say.
Racial Perks: +25% Resist Magic
Special Abilities - Dragonskin: 50% chance to absorb all damage and gain the full Magicka cost of any hostile spells that hit your character for 60 seconds, usable once per day.
Strategies for Playing as a Breton: Bretons can get the highest Magic Resistance in Skyrim. This powerful resist affects all spell damage of any element, and combines with elemental resistances to absorb more damage. Breton make natural summoners, and their conjured allies can help tank for them while they sling spells. This is a good all-around caster, but the Magic Resistance and bonus to Speech and Alchemy makes the Breton Race capable in any role. The best offense is a good defense, as they say.
Race: Dark Elf
Starting Skill Bonuses: +10Destruction, +5Alteration, Illusion, Alchemy, Light Armor, and Sneak
Racial Perks: +50% Resist Fire
Special Abilities - Ancestor's Wrath: Any enemies in melee range will take 8 points of fire damage each second for 60 seconds. Usable once per day. Ralink rt5390r 802.11bgn wifi adapter drivers for mac.
Strategies for Playing as a Dark Elf: Dark elves make excellent casters, and get the most useful resistance type aside from generic Magic Resistance. Ancestor's Wrath counts as a fire shield spell, and does not stack with other shield spells. Use this while running around melee opponents and casting short-range destruction spells for maximum effect. Melee opponents will have a hard time hitting you this way, and take damage from your spells and the shield every moment you're around. This is an active and effective offense early in the game.
Racial Perks: +50% Resist Fire
Special Abilities - Ancestor's Wrath: Any enemies in melee range will take 8 points of fire damage each second for 60 seconds. Usable once per day. Ralink rt5390r 802.11bgn wifi adapter drivers for mac.
Strategies for Playing as a Dark Elf: Dark elves make excellent casters, and get the most useful resistance type aside from generic Magic Resistance. Ancestor's Wrath counts as a fire shield spell, and does not stack with other shield spells. Use this while running around melee opponents and casting short-range destruction spells for maximum effect. Melee opponents will have a hard time hitting you this way, and take damage from your spells and the shield every moment you're around. This is an active and effective offense early in the game.
Race: High Elf
Starting Skill Bonuses: +10Illusion, +5Alteration, Conjuration, Destruction, Enchanting, and Restoration
Racial Perks: +50 Maximum Magicka
Special Abilities - Highborn: Magicka regenerates 25x faster for 60 seconds. Usable once per day.
Strategies for Playing as a High Elf: Any playstyle that will lean heavily on magic will benefit from being a High Elf. The +50 Magicka bonus is huge, offering 5 levels worth of reward in one racial bonus. Combine that with Highborn, used right before you initiate combat, and you'll have a load of Magicka at your disposal to dish major damage to your enemies. This is incredibly helpful when facing a dragon or a room full of angry monsters. A good all-around choice unless you're making a pure warrior.
Racial Perks: +50 Maximum Magicka
Special Abilities - Highborn: Magicka regenerates 25x faster for 60 seconds. Usable once per day.
Strategies for Playing as a High Elf: Any playstyle that will lean heavily on magic will benefit from being a High Elf. The +50 Magicka bonus is huge, offering 5 levels worth of reward in one racial bonus. Combine that with Highborn, used right before you initiate combat, and you'll have a load of Magicka at your disposal to dish major damage to your enemies. This is incredibly helpful when facing a dragon or a room full of angry monsters. A good all-around choice unless you're making a pure warrior.
Race: Imperial
Starting Skill Bonuses: +10Restoration, +5Block, Heavy Armor, One-handed Weapons, Destruction, and Enchanting
Racial Perks: The Imperial Luck passive ability, which gives extra gold any time you find some
Special Abilities - Voice of the Emperor: Calms all nearby humanoids for 60 seconds, once per day
Strategies for Playing as an Imperial: The Imperial race caters to any playstyle. Getting a bonus to restoration will help either a caster or fighter to heal themselves and allies. Their racial perk is an interesting one. Any time you find gold coins in a treasure chest or as loot on a dead creature's corpse, you'll find anywhere from 2-10 more coins, meaning the minimum gold you'll find from most sources is increased. This is a big percent bonus early in the game, though it weakens later on when the gold piles' average size increases. Voice of the Emperor affects humanoids of any kind, and allows you to stop combat for 60 seconds even against high level opponents.
Racial Perks: The Imperial Luck passive ability, which gives extra gold any time you find some
Special Abilities - Voice of the Emperor: Calms all nearby humanoids for 60 seconds, once per day
Strategies for Playing as an Imperial: The Imperial race caters to any playstyle. Getting a bonus to restoration will help either a caster or fighter to heal themselves and allies. Their racial perk is an interesting one. Any time you find gold coins in a treasure chest or as loot on a dead creature's corpse, you'll find anywhere from 2-10 more coins, meaning the minimum gold you'll find from most sources is increased. This is a big percent bonus early in the game, though it weakens later on when the gold piles' average size increases. Voice of the Emperor affects humanoids of any kind, and allows you to stop combat for 60 seconds even against high level opponents.
Race: Khajiit
Starting Skill Bonuses: +10Sneak, +5Archery, One-handed Weapons, Alchemy, Lockpicking, and Pickpocket
Racial Perks: Claws, which do extra damage (+12) in unarmed combat. This effect does stack with Heavy Armor's Fists of Steel, adding the bracer's armor rating to the punch.
Special Abilities - Night Eye: Improves night vision for 60 seconds, usable multiple times each day unlike other powers.
Strategies for Playing as a Khajiit: Khajiit are the master thieves of Skyrim. They have a heavy bonus to sneak, which facilitates both sneak attacks, slipping by your foes unnoticed and pickpocketing. The race is a master of Unarmed combat. They'll do 12 extra damage when wielding no weapon, which actually makes going weaponless more sensible than actually using one in the early game. Your reach will suffer, but the damage is comparatively huge. You can boost this further by going with the Fists of Steel perk from Heavy Armor, though that Khajiit is not nearly as stealthy it will be exceptional at brawling in Skyrim's Inns. Overall, you're better off using that amazing sneak skill with a dagger for a 15x sneak attack bonus.
Racial Perks: Claws, which do extra damage (+12) in unarmed combat. This effect does stack with Heavy Armor's Fists of Steel, adding the bracer's armor rating to the punch.
Special Abilities - Night Eye: Improves night vision for 60 seconds, usable multiple times each day unlike other powers.
Strategies for Playing as a Khajiit: Khajiit are the master thieves of Skyrim. They have a heavy bonus to sneak, which facilitates both sneak attacks, slipping by your foes unnoticed and pickpocketing. The race is a master of Unarmed combat. They'll do 12 extra damage when wielding no weapon, which actually makes going weaponless more sensible than actually using one in the early game. Your reach will suffer, but the damage is comparatively huge. You can boost this further by going with the Fists of Steel perk from Heavy Armor, though that Khajiit is not nearly as stealthy it will be exceptional at brawling in Skyrim's Inns. Overall, you're better off using that amazing sneak skill with a dagger for a 15x sneak attack bonus.
Race: Nord
Starting Skill Bonuses: +10Two-handed Weapons, +5Block, One-handed Weapons, Smithing, Light Armor, and Speech
Racial Perks: +50% Frost Resistance
Special Abilities - Battle Cry: Makes all targets nearby flee for 30 seconds. Usable once per day, considered a hostile action to NPCs.
Strategies for Playing as a Nord: Nord can use their skills to make a very easy build to play, wielding a two-handed weapon they are skilled at blocking with, wearing light armor for mobility, smithing their own armor and selling at higher prices with the Speech skill. It's a really simple but effective build, that could swap out any of its components for something else. The passive Frost Resistance they get helps against many dragons and some of Skyrim's nastier monsters. Battle Cry can let you scare off enemies to regenerate stamina, scatter them and take them out separately or let you escape with your life. Overall, a good race for a Warrior but poor as a caster compared to other Races.
Racial Perks: +50% Frost Resistance
Special Abilities - Battle Cry: Makes all targets nearby flee for 30 seconds. Usable once per day, considered a hostile action to NPCs.
Strategies for Playing as a Nord: Nord can use their skills to make a very easy build to play, wielding a two-handed weapon they are skilled at blocking with, wearing light armor for mobility, smithing their own armor and selling at higher prices with the Speech skill. It's a really simple but effective build, that could swap out any of its components for something else. The passive Frost Resistance they get helps against many dragons and some of Skyrim's nastier monsters. Battle Cry can let you scare off enemies to regenerate stamina, scatter them and take them out separately or let you escape with your life. Overall, a good race for a Warrior but poor as a caster compared to other Races.
Race: Orc
![Are Are](https://bira.github.io/octopus-carnival/assets/5f282d3ec21fc323b5673ff706b203181bf1220f_hq.jpg)
Starting Skill Bonuses: +10Heavy Armor, +5Block, One-handed Weapons, Smithing, Two-handed Weapons, and Enchanting
Racial Perks: None!
Special Abilities - Berserker Rage: Deal double damage while taking half for 60 seconds. Usable once per day.
Strategies for Playing as an Orc: I consider Breton the best race for their Magic Resistance, which makes them great multitaskers, but Orcs are masters at being a big mean Warrior. Go with a two-hander or sword and shield, and you're set to make and enchant weapons a little better than other Races. Their racial ability is one you will use fairly often, though it does not affect spell damage offensively or defensively. Berserker Rage does archery and melee damage both dealt and received. Use this to get a dragon down fast, facing bosses of any kind, or when you need to clear a room full of melee opponents. It's the best racial special ability in Skyrim by far. Orcs start with access to all Orc Strongholds upon starting the game, while other Races must do a quest to gain entry. This gives you access to shopkeepers and trainers other Races have to work to be able to use.
Racial Perks: None!
Special Abilities - Berserker Rage: Deal double damage while taking half for 60 seconds. Usable once per day.
Strategies for Playing as an Orc: I consider Breton the best race for their Magic Resistance, which makes them great multitaskers, but Orcs are masters at being a big mean Warrior. Go with a two-hander or sword and shield, and you're set to make and enchant weapons a little better than other Races. Their racial ability is one you will use fairly often, though it does not affect spell damage offensively or defensively. Berserker Rage does archery and melee damage both dealt and received. Use this to get a dragon down fast, facing bosses of any kind, or when you need to clear a room full of melee opponents. It's the best racial special ability in Skyrim by far. Orcs start with access to all Orc Strongholds upon starting the game, while other Races must do a quest to gain entry. This gives you access to shopkeepers and trainers other Races have to work to be able to use.
Race: Redguard
![Khajiit Khajiit](https://images-wixmp-ed30a86b8c4ca887773594c2.wixmp.com/f/ea914385-70d7-476d-aa3b-37d0c449c464/d4i0r46-6dc17a4e-b90f-44d1-861a-009ce4839992.jpg?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJpc3MiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwic3ViIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsImF1ZCI6WyJ1cm46c2VydmljZTpmaWxlLmRvd25sb2FkIl0sIm9iaiI6W1t7InBhdGgiOiIvZi9lYTkxNDM4NS03MGQ3LTQ3NmQtYWEzYi0zN2QwYzQ0OWM0NjQvZDRpMHI0Ni02ZGMxN2E0ZS1iOTBmLTQ0ZDEtODYxYS0wMDljZTQ4Mzk5OTIuanBnIn1dXX0.3A4toE0dwTNZZuhfsf_Hgow7S6W0Q1X1o5gc4D8Llnc)
Starting Skill Bonuses: +10One-handed Weapons, +5Archery, Block, Smithing, Alteration, and Destruction
Racial Perks: +50% Poison Resistance
Special Abilities - Adrenaline Rush: Regenerate Stamina 10x faster for 60 seconds. Usable once per day.
Strategies for Playing as a Redguard: While Redguard start with a nice weapon bonus, they do not really shine at anything in particular. The Poison Resistance is weak and not as helpful as others, and while Adrenaline Rush is good you can easily use Stamina Potions to accomplish the same. I'd stay away from this Race.
Racial Perks: +50% Poison Resistance
Special Abilities - Adrenaline Rush: Regenerate Stamina 10x faster for 60 seconds. Usable once per day.
Strategies for Playing as a Redguard: While Redguard start with a nice weapon bonus, they do not really shine at anything in particular. The Poison Resistance is weak and not as helpful as others, and while Adrenaline Rush is good you can easily use Stamina Potions to accomplish the same. I'd stay away from this Race.
Race: Wood Elf
Starting Skill Bonuses: +10Archery, +5Alchemy, Light Armor, Lockpicking, Pickpocket, and Sneak
Racial Perks: +50% Disease and Poison Resistance
Special Abilities - Command Animal: Forces an Animal to fight for you for 60 seconds. Usable once per day.
Strategies for Playing as a Wood Elf: Wood Elves are the best Archers in Skyrim, but mainly thanks to the starting bonus. A Khajiit can do just as well, given Sneak should be used with Archery. Their Disease and Poison resistance will come in handy in many many situations, as combined they're seen heavily in the game. Command Animal can affect even high level animals like Mammoths and cause them to turn on their allies. Remember to put down your buddy when the effect wears off.
Racial Perks: +50% Disease and Poison Resistance
Special Abilities - Command Animal: Forces an Animal to fight for you for 60 seconds. Usable once per day.
Strategies for Playing as a Wood Elf: Wood Elves are the best Archers in Skyrim, but mainly thanks to the starting bonus. A Khajiit can do just as well, given Sneak should be used with Archery. Their Disease and Poison resistance will come in handy in many many situations, as combined they're seen heavily in the game. Command Animal can affect even high level animals like Mammoths and cause them to turn on their allies. Remember to put down your buddy when the effect wears off.
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Sam says.khajits are the best for sneak. i like wood elves but they're kind of useless. high elves are the besst majes and orc or imperials are best combat specialists. bretons look good but you can do the same with an imperial or maybe nord.
The Elder Scrolls: 10 Things You Didn't Know About The .
2nd December 2015 3:02pm
Samuel says.I personally feel that if you are looking for a blacksmith then always go for an Orc as they can craft better items so much earlier on in the game. They may not be able to sell them for as much due to their lack of skill in speech but they can craft better equip,net. I had superior steel plates armour and a superior steel greats word with an Orc and that was all before I got to whiterun.
23rd August 2016 6:03am
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